I recently finished playing God of War. It’s an action-adventure RPG that was released exclusively for Sony PlayStation. I’ve completed the main story and some side quests. I’ll do a more thorough playthrough because this is a game with gumption. Only playing it once would be a disservice to yourself and the excellent work done by everyone involved. And now, for my breakdown of the elements:
- Cast: The voice actors are spectacular, with Christopher Judge and Sunny Suljic being my favorites. They were Kratos and Atreus, respectively. The parent/child bond truly pulled at my heart.
- Combat System: With Kratos and Atreus, there are a multitude of options to deal with enemies. The range of choices is an open invitation to come up with all kinds of clever strategies.
- Graphics: This is the type of game “photomode” was invented for because the graphics are stunning. Quite a few times, I had to stop and capture the scenery.
- Music: Bear McCreary composed a soundtrack that summons a cascade of emotions. It’s a bold and vibrant audio tapestry. I love listening to it, as I write my own stories.
- Story: After Kratos left Greece in shambles, he went to the land of the Norse, to live a quiet life. That was not to be. Ultimately, him and his son reshape their surroundings.
God of War is more than a contender for the game of the year. It threw down the gauntlet and put its stamp on the entire gaming industry. This is one of the best pieces of art in any genre. All of the elements create a compelling and immersive experience. The adventures of Kratos and Atreus will continue in future games. I look forward to how they will impact the Norse world and other realms.
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